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Submitted on
April 16, 2012
Image Size
559 KB


15 (who?)
Just felt like polishing a box jump with proper mechanics and spacing, I had posted an other one a while ago but it was only the key frames and breakdowns.
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CoryTheDuck Featured By Owner Jul 6, 2012
I love the anticipation and follow through. I expected him to land on his face though. Maybe fall off the edge and hang on for dear life! but i digress.. great animation.
VinceJay Featured By Owner Apr 19, 2012  Student Digital Artist
I enjoyed this. The one thing, in my opinion, is that he stays in the air a little long before the drop. Other than that, awesome job! =D
Twisted-XP Featured By Owner Apr 18, 2012  Hobbyist General Artist
I think this is amazing, but when he lands maybe make him squat a little more before he stands up, without that it still looks a little surreal. Seriously though, nice work
MGandi Featured By Owner Apr 17, 2012  Student Writer
I don't think there is a problem here. The jump looks cartoon'y and i think that's what you'r where going for.
Great work.
rorsdors Featured By Owner Apr 17, 2012
Works for me, you got to remember not all of us are animators, you lot try to hard, we plebs don't notice!I think this is spot on.
Hyperfisk Featured By Owner Apr 17, 2012  Professional Filmographer
looking really good. One comment - I think his left foot gets a bit floppy when he takes that last step back with it. One of the things I have found is that one quickly gets too much overlap in feet. Like in walks. It is really hard to resist though. :)
Shayneeko Featured By Owner Apr 16, 2012  Student Digital Artist
This has really good follow through and the take off looks really nice, the one thing that looks kind on off is the hang time in the air. It feels like he could pick the legs up just a little more. I am not totally sure if that is it, but something in that spot feels some what off.
In all you did really well with this. Good on yah sir!
CedricVictor Featured By Owner Apr 16, 2012  Student Filmographer
thanks :D yea something weird happened with this one, when I was doing a playback in my animation program, it was following a specific speed, and then when I rendered it it ended up being 2x faster. I had to stretch out the animation I had from 40 to 80 frames, and it messed with the spacing :(. A stronger squash at the top of the ark is a really good idea though, the more you push the poses the better ;D Ill probably go back to this and correct it eventually~ Thanks for comment :)
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